thatgamecompany

Brand Publishing Manager – Sky China at thatgamecompany (Shanghai, China)

thatgamecompany· Shanghai, China·

Role details

Work type
Onsite
Employment
Full-Time
Skills
Marketing StrategyBudget ManagementP&L ManagementSocial Media ManagementCommunity ManagementLive Streaming Event ManagementOffline Activity ManagementChinese Social Media Platforms (Bilibili, Xiaohongshu, Weibo)Steam PublishingPC Platform PublishingEnglish Language

Summary

The Brand Publishing Manager will develop and maintain intellectual property for Sky in the Chinese market, driving marketing strategies for user acquisition and community optimization. This role involves managing P&L, collaborating with cross-functional teams, and executing marketing campaigns across social media a...

Job description

Brand Publishing Manager – Sky China Working location: Shanghai

thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and Flow. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. We are seeking an experienced Publishing Manager The ideal candidate should have experience working in a research and development-oriented publishing company, have successfully independently launched projects rated S or above, and possess strong user operation thinking skills.

What you'll do here:

  1. Develop and maintain TGC game’s IPs in China: Develop and formulate TGC game’s IPs (Including Sky, 3rd party games and new projects) during the game's launch and long-tail periods; driving marketing strategies for our products in the Chinese market: positioning, target audience, communication strategies, user acquisition, etc.
  2. Build a community matrix: Build a highly effective and player-oriented community strategy with dissemination, deeply explore the demands of target users in different circles, assist in the positioning and tone of “Sky’s products, help Sky continuously optimize the construction and interaction with player communities, and continuously optimize the exposure and conversion of social media channels
  3. Collaborate with different stakeholders around Chinese marketing and publishing: Responsible for collaboration with the headquarters team, NetEase team, ThatSkyShop and other related teams, integrating resources from all parties, completing product promotion plans, creative packaging schemes and implementation at various stages, responsible for marketing activity implementation, community and user community management, and continuously optimizing the execution effect of the above modules; Establishing local brand/marketing/user operation maintenance plans to enhance brand awareness and acquire more users.
  4. Manage overall marketing related figures: Managing and optimizing China marketing’s budget, profit and loss (P&L) to ensure efficient use of resources.

Must Haves:

  1. Bachelor's degree or higher, with over 5 years of experience in marketing and publishing at a research and development-oriented publishing company.
  2. Experience working across multiple publishing functions (social, community, PR, etc.), especially in matrixed teams.
  3. Deep understanding of Chinese social media platform rules (e.g., Bilibili, Xiaohongshu, Weibo, etc.), with complete experience in managing live streaming events and offline activities.
  4. Experience managing teams and stakeholders through ambiguous, high-stakes moments. Excellent cross-team collaboration skills, with the ability to work across stakeholder groups, functional areas, regions, and different seniority levels to achieve goals.
  5. Deep familiarity with art game players, and internet culture, ideally has a deep familiarity with Sky
  6. Results-oriented approach, using metrics to evaluate the impact/engagement of campaigns and overall performance.

Bonus points for:

  1. Brand and publishing experience for steam and PC platform publishing experience.
  2. Fluency in English is preferred.

Why work at thatgamecompany

  • Culture: The studio describes itself as “compassionate, creative” and values “integrity and personal growth within an environment of intense collaboration and experimentation.” Employee rating on LinkedIn: 4.2/5.0 (11 reviews), with Culture score 4.3, Work-Life 4.2, Compensation 4.2, Career 4.1.
  • Remote/Hybrid/Office Policy: Not explicitly stated in provided sources, but headquarters in Santa Monica, California is a physical studio. The company previously planned a second studio in SF Bay Area (cancelled due to COVID) and now operates distributed across 15 countries, suggesting flexible/remote options are possible.
  • Notable Perks & Engineering Culture: Emphasis on “making magic” and pushing artistic boundaries; tech stack includes Kubernetes, Docker, Prometheus, Protobuf, Tableau, microservices, and GitHub. Employees come from top entertainment/tech companies (Pixar, Blizzard, Riot Games, Amazon, Unity, etc.), indicating a high-caliber peer group.
  • Growth Opportunity: With 24 active job postings (including Engineering, AI, Art, Marketing, Data) and a yearly hiring trend +4.3%, the studio is expanding. Roles such as Senior Data Analyst, Senior Machine Learning Engineer, and 3D Environment Artist signal opportunities to work on flagship products.
  • Mission-driven work: Opportunity to contribute to games that aim to make a positive impact on players’ lives and expand the emotional range of the medium.

Application questions