
Senior Rendering Programmer at Cloud Chamber (Montréal, Canada)
Cloud Chamber· Montréal, Canada·
Job description
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Execute creative technical solutions based on concept art and art direction.
- Translate Art direction into rendering code, shaders and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Effectively communicate with artists towards performant solutions.
- Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
- Mentor junior programmers.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- Bachelor’s degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering Programmer.
- Strong 3D Math skills.
- Strong C/C++ experience.
- Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
- Experience using graphics debugging tools and performance profiling.
- Strong understanding and familiarity with current Unreal Engine technology desired.
- Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Hybrid As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts
Why work at Cloud Chamber
- Work on a Legendary Franchise: The opportunity to contribute to the next chapter of a critically and culturally iconic game series is a primary draw for many developers.
- Creative and Ambitious Environment: The studio’s stated mission is to "push the boundaries of what is possible," appealing to those seeking challenging, creative work on a AAA scale.
- Established Support: Being a 2K studio provides stability and resources, allowing developers to focus on game quality rather than business survival.
- Remote/Hybrid/Office Policy: Not explicitly stated on the website or career pages. The two-studio setup (Novato and Montreal) suggests a preference for in-studio or hybrid work, given the collaborative nature of AAA game development.
- Notable Perks/Culture: The company culture is described as focused on creating groundbreaking immersive experiences. Employee reviews rate Work-Life Balance at 3.9/5.0, Culture at 3.7/5.0, and Career opportunities at 3.2/5.0 [linkedin.com]. The studio is known for bringing in top talent from other major studios like Ubisoft Montréal, Eidos-Montréal, and Electronic Arts [linkedin.com].