
Voice Designer (12 Month FTC) at Larian Studios (Guildford, United Kingdom)
Larian Studios· Guildford, United Kingdom·
Role details
Work type
Onsite
Job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
- Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
- Design, test and implement systemic Wwise VO systems.
- Help to define unique Voice Over Post Processing opportunities.
- Implement effort sounds into cinematics.
- Help to ensure we have consistently levelled VO.
- Develop and collaborate across disciplines and teams
Requirements
- Solid knowledge and commercial experience with Wwise
- 3+ years of experience in VO / Dialogue Design within Game Development
- Extensive knowledge of Reaper and creative voice design
- Strong understanding of audio and game production, and ability to understand where dependencies may arise
- Strong understanding of loudness standards
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
- Game Dev experience in a mid-sized team
- Scripting knowledge (Lua or Python)
- Experience recording VO in a professional environment
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Why work at Larian Studios
- Culture: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” (larian.com).
- Work Environment: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”.
- Perks & Engineering Culture: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly.
- Notable Perks: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment.