Avionics & GNC Jobs
Tech & AI jobs in

Avionics & GNC Jobs

138 open rolesHardware

Explore 138 open avionics & gnc jobs at fast-growing tech, startup, and AI companies hiring right now. Own the electronics and guidance that steer an aircraft or vehicle.

Typical salary
$120K–$210K
US median base, mid–senior
Top skills
CADEmbeddedSignal integrityTest
Common tools
SolidWorksAltiumCadenceVerilog
Open roles
138
open avionics & gnc roles

Open Positions138 Avionics & GNC jobs

Astranis
Guidance, Navigation, and Control Engineer Intern (Fall 2026)Astranis
Alpine Eagle GmbH
Internship Guidance, Navigation and Control Engineering (m/w/d)Alpine Eagle GmbH
Astranis
Guidance, Navigation, and Control Engineer Associate (Fall 2026)Astranis
GRVTY
Principal Guidance, Navigation & Controls ScientistGRVTY
Varda Space Industries
Guidance, Navigation and Controls (GNC) Internship - Fall 2026Varda Space Industries
Cowboy Space Corp.
Flight Software EngineerCowboy Space Corp.
Constellation Space
Flight Software EngineerConstellation Space
CHAOS Industries
Effector Guidance Software EngineerCHAOS Industries
Lynk
Flight Software EngineerLynk
Rocket Lab Corporation
Flight Software Engineer IIRocket Lab Corporation
Rocket Lab Corporation
Flight Software Engineer IIRocket Lab Corporation
Space Kinetic
Senior Flight Electronics & Avionics Electrical EngineerSpace Kinetic
Matter Intelligence
Flight Software EngineerMatter Intelligence
Space Kinetic
Flight Software EngineerSpace Kinetic
Samara Aerospace
Flight Software EngineerSamara Aerospace
Mach Industries
Flight Software EngineerMach Industries
Poseidon Aerospace
Flight Software EngineerPoseidon Aerospace
True Anomaly
Flight Software Engineer ITrue Anomaly
Astro Mechanica
Flight Software EngineerAstro Mechanica
Reliable Robotics Corporation
Flight Software EngineerReliable Robotics Corporation
Varda Space Industries
Flight Software EngineerVarda Space Industries
Apex Technology, Inc.
Flight Software EngineerApex Technology, Inc.
Lodestar
Avionics Software EngineerLodestar
Quantum Space
Flight Software Engineer IIQuantum Space
True Anomaly
Flight Software Engineer IITrue Anomaly
Reliable Robotics Corporation
Sr. Flight Software EngineerReliable Robotics Corporation
ENSCO - Hot Jobs
Avionics Software Engineer IIENSCO - Hot Jobs
ENSCO, Inc.
Avionics Software Engineer IIENSCO, Inc.
True Anomaly
Flight Software Engineer IIITrue Anomaly
Rocket Lab Corporation
Senior Avionics System Engineer - Electron Flight Safety SystemsRocket Lab Corporation
Career Path

The hardware career ladder

Hardware careers grow within a discipline: electrical, mechanical, embedded, robotics, or silicon. You start as an engineer designing and testing a real part of the system, then grow to Senior and Staff as you own harder subsystems and the bring-up that makes them work. The physical world sets the pace, so the craft rewards people who can debug across the hardware and software boundary.

Above Staff the path forks. You can stay the deepest technical person as a Senior Staff or Principal engineer, owning the hardest design and architecture calls. Or you can lead people as an Engineering Manager, Director, and VP, running teams and the roadmap. As in software, the two tracks are usually paid the same at each level, so it is a choice about the work.

The pivot point: Staff Engineer

Staff is where hardware engineers choose. If you want to stay the person who solves the hardest design and bring-up problems, the Senior Staff and Principal track keeps you at the bench. If you would rather build and run teams, the Manager and Director path is yours. Both pay well and both are real.

What changes as you climb

  • Electrical and mechanical engineering are the biggest slices by open roles; embedded, robotics, and chip design are smaller but fast-growing.
  • Titles usually name the discipline (electrical, mechanical, firmware) rather than a generic hardware term, so the ladder runs inside each one.
  • The deep IC track stays strong in hardware because bring-up and design experience is hard to replace.
  • Leadership roles cluster at companies large enough to run several hardware teams at once.

IC vs. Management, side by side

Individual ContributorManagement
Core workThe hardest design, bring-up, and architectureThe team, the roadmap, and the schedule
Judged onThe parts and systems you make workWhat the whole team ships and when
A normal dayDesign, lab bring-up, and debugging real hardware1:1s, planning, reviews, and cross-team work
Scope grows byThe difficulty of the systems you ownThe size of the team you lead
Focus Areas

Kinds of hardware

Hardware is a wide field. Most people specialize in one area over time, and the day-to-day work looks different in each. Here are the main tracks and what they cover.

FAQ

Hardware jobs: common questions

What does a hardware engineer do?

A hardware engineer designs, builds, and tests the physical parts of a system, then does the bring-up that makes them actually work. The exact work depends on the discipline: electrical engineers design boards and circuits, mechanical engineers design the structure and enclosures, embedded engineers write the firmware, and silicon engineers design the chips. Much of the craft is debugging real hardware in the lab, across the line where hardware meets software.

How do I become a hardware engineer?

Most hardware engineers come through an engineering degree, usually electrical, mechanical, computer, or aerospace, because the fundamentals are hard to pick up on your own. Internships and real projects (a robot, a board, a rocket team) matter a lot for a first role. Unlike software, the field leans more on formal training, though a strong portfolio of built hardware still carries real weight.

What is the hardware career path?

The ladder runs inside a discipline: engineer, then Senior, then Staff, growing as you own harder subsystems and bring-up. Above Staff it forks. You can stay the deepest technical person as a Senior Staff or Principal engineer, owning the hardest design calls, or lead people as an Engineering Manager, Director, and VP. Titles usually name the discipline (electrical, mechanical, firmware) rather than a generic hardware term.

Which skills and tools should I learn?

It depends on the discipline. Electrical leans on PCB design, signal integrity, and EDA tools like Altium or Cadence. Mechanical leans on CAD tools like SolidWorks plus DFM and thermal work. Embedded means C, C++, and RTOS work; silicon means Verilog or VHDL and verification. Across all of them, comfort in the lab with an oscilloscope and a logic analyzer is what turns a design into a working part.

Do you need a degree for hardware engineering?

Usually yes, more than in software. The physics and math behind circuits, mechanics, and chips are hard to learn without formal training, so most roles want an engineering degree in a relevant discipline. Some embedded and test roles are more open to a strong self-taught background, but the deep electrical, mechanical, and silicon roles almost always expect the degree.

How much do hardware engineers make?

Pay ranges by discipline, level, and company. In the US, a mid-level hardware engineer commonly lands in the range shown on this page, staff and principal roles go higher, and total compensation at well-funded hardware companies includes equity. Silicon and specialized RF or embedded roles often pay a premium. The salary bands above are illustrative; the roles listed here are real open postings.

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Hardware jobs by location

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