Perception & Autonomy Jobs
Tech & AI jobs in

Perception & Autonomy Jobs

140 open rolesHardware

Explore 140 open perception & autonomy jobs at fast-growing tech, startup, and AI companies hiring right now. Give machines sight and judgment: sensors, mapping, and motion planning.

Typical salary
$120K–$210K
US median base, mid–senior
Top skills
CADEmbeddedSignal integrityTest
Common tools
SolidWorksAltiumCadenceVerilog
Open roles
140
open perception & autonomy roles

Open Positions140 Perception & Autonomy jobs

DiDi Labs
Motion Planning Engineer (PhD, Intern)DiDi Labs
Motional
Senior Motion Planning EngineerMotional
DiDi Labs
Software Engineer, Motion PlanningDiDi Labs
Motional
Staff Motion Planning EngineerMotional
Embedding VC
Sr. Motion Planning EngineerEmbedding VC
Pickle Robot Company
Principal Motion Planning EngineerPickle Robot Company
Contoro Inc.
Sr. Robotics Engineer, Motion PlanningContoro Inc.
Kunin Technologies
Lab TechnicianKunin Technologies
Motional
Motion Planning Engineer - Trajectory GenerationMotional
AeroVect
Staff Software Engineer, Motion PlanningAeroVect
Humble Robotics
Behavior and Motion Planning EngineerHumble Robotics
Kunin Technologies
Damn Good EngineerKunin Technologies
Zipline
Staff Motion Planning Software EngineerZipline
Harmattan AI
Flight Guidance & Motion Planning EngineerHarmattan AI
Harmattan AI
Flight Guidance & Motion Planning EngineerHarmattan AI
Harmattan AI
Flight Guidance & Motion Planning EngineerHarmattan AI
TELEXISTENCE Inc.
Robotics Software Engineer - Motion PlanningTELEXISTENCE Inc.
Zipline
Senior Motion Planning Software EngineerZipline
PlusAI
Senior/Staff Software Engineer, Motion PlanningPlusAI
Embedding VC
Senior / Staff Robotics Engineer, Motion PlanningEmbedding VC
Motional
Senior/Staff Software Engineer, Motion PlanningMotional
Agility Robotics
Senior Staff Software Engineer, Motion PlanningAgility Robotics
Shield AI
Staff Software Engineer, Autonomy - Behavior and Motion Planning (R6007)Shield AI
Shield AI
Staff Engineer, Autonomy and Motion Planning (R5263)Shield AI
Tycho.AI
Autonomy Engineer - Motion Planning & ControlsTycho.AI
PlusAI
Senior/Staff Machine Learning Engineer, Motion PlanningPlusAI
Anduril Industries
Perception Systems EngineerAnduril Industries
Kodiak
Winter 2027 Intern, Motion PlanningKodiak
True Anomaly
Engineering Manager, Perception AITrue Anomaly
Aurelius Systems
Perception EngineerAurelius Systems
Career Path

The hardware career ladder

Hardware careers grow within a discipline: electrical, mechanical, embedded, robotics, or silicon. You start as an engineer designing and testing a real part of the system, then grow to Senior and Staff as you own harder subsystems and the bring-up that makes them work. The physical world sets the pace, so the craft rewards people who can debug across the hardware and software boundary.

Above Staff the path forks. You can stay the deepest technical person as a Senior Staff or Principal engineer, owning the hardest design and architecture calls. Or you can lead people as an Engineering Manager, Director, and VP, running teams and the roadmap. As in software, the two tracks are usually paid the same at each level, so it is a choice about the work.

The pivot point: Staff Engineer

Staff is where hardware engineers choose. If you want to stay the person who solves the hardest design and bring-up problems, the Senior Staff and Principal track keeps you at the bench. If you would rather build and run teams, the Manager and Director path is yours. Both pay well and both are real.

What changes as you climb

  • Electrical and mechanical engineering are the biggest slices by open roles; embedded, robotics, and chip design are smaller but fast-growing.
  • Titles usually name the discipline (electrical, mechanical, firmware) rather than a generic hardware term, so the ladder runs inside each one.
  • The deep IC track stays strong in hardware because bring-up and design experience is hard to replace.
  • Leadership roles cluster at companies large enough to run several hardware teams at once.

IC vs. Management, side by side

Individual ContributorManagement
Core workThe hardest design, bring-up, and architectureThe team, the roadmap, and the schedule
Judged onThe parts and systems you make workWhat the whole team ships and when
A normal dayDesign, lab bring-up, and debugging real hardware1:1s, planning, reviews, and cross-team work
Scope grows byThe difficulty of the systems you ownThe size of the team you lead
Focus Areas

Kinds of hardware

Hardware is a wide field. Most people specialize in one area over time, and the day-to-day work looks different in each. Here are the main tracks and what they cover.

FAQ

Hardware jobs: common questions

What does a hardware engineer do?

A hardware engineer designs, builds, and tests the physical parts of a system, then does the bring-up that makes them actually work. The exact work depends on the discipline: electrical engineers design boards and circuits, mechanical engineers design the structure and enclosures, embedded engineers write the firmware, and silicon engineers design the chips. Much of the craft is debugging real hardware in the lab, across the line where hardware meets software.

How do I become a hardware engineer?

Most hardware engineers come through an engineering degree, usually electrical, mechanical, computer, or aerospace, because the fundamentals are hard to pick up on your own. Internships and real projects (a robot, a board, a rocket team) matter a lot for a first role. Unlike software, the field leans more on formal training, though a strong portfolio of built hardware still carries real weight.

What is the hardware career path?

The ladder runs inside a discipline: engineer, then Senior, then Staff, growing as you own harder subsystems and bring-up. Above Staff it forks. You can stay the deepest technical person as a Senior Staff or Principal engineer, owning the hardest design calls, or lead people as an Engineering Manager, Director, and VP. Titles usually name the discipline (electrical, mechanical, firmware) rather than a generic hardware term.

Which skills and tools should I learn?

It depends on the discipline. Electrical leans on PCB design, signal integrity, and EDA tools like Altium or Cadence. Mechanical leans on CAD tools like SolidWorks plus DFM and thermal work. Embedded means C, C++, and RTOS work; silicon means Verilog or VHDL and verification. Across all of them, comfort in the lab with an oscilloscope and a logic analyzer is what turns a design into a working part.

Do you need a degree for hardware engineering?

Usually yes, more than in software. The physics and math behind circuits, mechanics, and chips are hard to learn without formal training, so most roles want an engineering degree in a relevant discipline. Some embedded and test roles are more open to a strong self-taught background, but the deep electrical, mechanical, and silicon roles almost always expect the degree.

How much do hardware engineers make?

Pay ranges by discipline, level, and company. In the US, a mid-level hardware engineer commonly lands in the range shown on this page, staff and principal roles go higher, and total compensation at well-funded hardware companies includes equity. Silicon and specialized RF or embedded roles often pay a premium. The salary bands above are illustrative; the roles listed here are real open postings.

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